
PROMPT · game
Build a Treasure Adventure Platformer Game (PROMPT: SUPER ADVENTURE)
Complete prompt for Gemini Canvas to build a playable 5-stage 2D side-scrolling treasure platformer with custom sprites, physics, Web Audio SFX, and desktop/mobile controls.
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Prompt & instructions
PROMPT: SUPER ADVENTURE — Treasure Adventure Platformer Game ROLE: You are a professional Game Developer, Game Designer, and UI/UX Specialist. TASK: Build a playable 2D Side-Scrolling Platformer adventure game inspired by Super Mario, using completely original character and environment graphics, playable directly on the web in Gemini Canvas. 1. GRAPHIC & VISUAL DESIGN - High-quality 2D Cartoon blended with a 3D-look style — cute, bright, and polished like a premium game - Vibrant color palette with soft shadows and smooth gradients - Expressive chibi-proportioned character design (big head, compact body, lively facial expressions) - Multi-layer Parallax Scrolling backgrounds featuring mountains, forests, clouds, waterfalls, and sky - Smooth animations with dust puffs when running and sparkle bursts when collecting coins - Distinctive custom-drawn sprites/graphics — never use plain rectangles or primitive shapes as final characters 2. GAMEPLAY - Run left/right, jump, and leap across hazards and obstacles - Collect gold coins, gems, stars, and treasure chests - Stomp enemies from above to defeat them and earn points - Include moving/spring platforms, secret blocks, bridges, and hidden treasure areas - Power-Ups for speed boost, high jump, and temporary shield protection - 3-heart life system, score counter, and stage timer - Checkpoints and a goal flagpole/portal to clear each stage 3. LEVEL DESIGN Create 5 stages with progressive difficulty: 1. Green Forest — Lush sunlit woodland 2. Candy World — Sweet pastel wonderland 3. Crystal Cave — Glowing underground cavern 4. Sky Kingdom — Floating cloud citadel 5. Lava Castle — Volcanic fortress with a final boss battle Each stage must feature unique terrain, enemies, hazards, and visual themes. 4. USER INTERFACE - Title screen with a bold game logo and START GAME button - Level Select screen with stage previews and star ratings - Top HUD bar showing Score, Coins, Hearts, and Time - Pause, Restart, and Sound On/Off controls - Victory screen with fireworks and a 1–3 Star performance rating - Game Over screen with quick Retry button 5. CONTROLS Desktop - A / D or Left / Right Arrow keys to move - Spacebar to jump (hold Spacebar for a higher jump) Mobile & Touch - Left-side directional buttons - Large right-side Jump button - Full touch input support and responsive layout 6. SOUND & EFFECTS - Upbeat adventure BGM (synthesized via Web Audio API) - Sound effects for jumping, collecting coins, hitting enemies, and clearing a stage - Particle effects when collecting items - Subtle camera shake on boss hits or impacts - Smooth stage transition animations 7. TECHNICAL REQUIREMENTS - Develop as a self-contained HTML5 game using JavaScript and HTML5 Canvas or Phaser 3 - Must be a genuinely playable game, not a static mockup or UI prototype - Accurate collision detection, gravity, and character physics - Smooth scrolling camera tracking the player - Richly detailed procedural/SVG/Canvas sprites for characters, tiles, and items (no placeholder boxes) - Graceful fallback if any external asset fails to load - Save unlocked stages and high scores in Local Storage - Verify walking, variable jumping, item collection, enemy stomping, win, and game-over states end-to-end OUTPUT: Produce a complete, immediately playable game in Gemini Canvas with polished visuals, responsive controls, and full game loop. If output length is constrained, make Stage 1 (Green Forest) 100% complete and playable first, with clean hooks for Stages 2–5.
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